Graphics systems¶
Pixels, color, framebuffers, scanout, composition, rasterization, depth, VirtIO-GPU, VirGL and programmable shaders.
Scope¶
This volume defines the terminology and relationships required before implementation detail. General concepts remain separate from ChrisOS-specific decisions; when a chapter crosses into implementation, its source revision and relevant files are declared in frontmatter.
Core chapters¶
- Pixels and framebuffer
- Software 3D
- VirtIO-GPU and VirGL
- Shaders and CSIR
Reading rule¶
Lower-layer details need not be memorized, but terms used by higher layers are defined before their first technical use. Diagrams show flow and responsibility; tables record contracts, layouts and states.